Greetings all !

I was venturing into uncharted areas when i first did the P47N .It was my first attempt at a full scale model project and came out quite well for a first effort :) Since then i have actuly been able to understand what I'm doing and concidering this and the great input i got from the first version "1.0" I just had to take a another shot at this one ! The revisions are listed below:
1. Polygon count cut from 3900 to 2900
2. Revised in the multi-model format ."4 models"
3. Awesome panel by Mike "352nd_Mopar" Wagner
4. DP revised to include special game effects ,ie: smoke, fire.
5. Point of view moved to more acurate location.
6. Headrest added to vertual view.
7. Better prop. texture.
8. Better prop timming to keep it from blocking vertual view.
9. Revised "OriganalReadMe.txt" file




Special thanks too:
Mike "352nd_Mopar" Wagner ,for the great panel

Joe Amodea "CH_Jam",For all his help.

352ndFG!       http://352ndFG.homestead.com/
Jon Wold       http://cfs2.dogfighter.com/ 
Larry Vrooman
Doug Attrell   http://simviation.com/
For all the testing and mailing :)

INSTALLATION:
Just drag the folder  P-47-n across to the Aircraft folder in CFS 2.

Then extract the P47Ngauges.zip into the main Gauges folder in the main game directory.

ALTERNATIVE TEXTURES.

In the P-47-n folder you will see 2 texture folders, one called "texture" & another called "textureoriginal"

"Texture" contains ammended finish by Rob Cox of Bill "_352nd_Razor" Ross's original with a more "shiny" aluminium look.

"Textureoriginal" is as it says, Bill "_352nd_Razor" Ross's original finish.

When you first fly you will see the "shiny" version. If you want to use the others just:

1. Change the name of the folder "texture" to "textureshiny".
2. Change the name of the folder "textureoriginal" to "texture".

Comments on textures welcome.
Rob Cox e mail: robbiecoxm2z@supanet.com

Enjoy !
Bill "Razor" Ross
FighterTown   http://fightertown.homestead.com/

